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C++ and OLE Programming Concepts
The file and stream handlers included with Windows use an object-oriented
design to promote a standard interface and to share functionality. These handlers
are written in C++ and use the OLE Component Object Model.
You can develop custom handlers using the C or C++ development systems;
however, using C++ is strongly recommended, because it provides an easier and more
straightforward approach to implement a handler. Using C++, you can explicitly
define data as objects, and you can associate the functions that manipulate the
data with the member functions of an object.
This section identifies and briefly summarizes the important concepts of C++
and the OLE Component Object Model that apply to designing and implementing file
and stream handlers. There are many books written about C++ programming that
you can reference for more information. For more information on OLE, please see
the OLE Programmer's Reference.
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Win32 Programmer's Reference (win32.hlp)
OLE Programmer's Reference (ole.hlp)
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Microsoft Windows Telephony API (TAPI) Programmer's Reference (tapi.hlp)
Unix Manual Pages
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